Mirage: Sleight of Hand’s Blind, but again, seems not completely reliable. Mesa: Shooting Gallery augment’s Blind, though can be a little finicky. Crush’s augment immobilizes OGs, though they can still turn, shoot and cast. Polarize’s augment jams OG weapons, which ends up working more like a Stun than a Disarm on ranged OGs, as they stand in place and won’t cast special abilities for the duration. And OGs in its radius will have most projectile attacks reflected back at them. It can be used for indirect CC on OGs by sandwiching them with fodder. Magnetize can be cast on OGs and becomes a mobile effect if they move around. Perhaps better than simple radiation procs would. Radial Disarm won’t disarm, and the Irradiating augment won’t confuse OGs directly, but if there are any non-OGs around they can get the OGs attention. Decoy is quite good at drawing OG aggro if you can keep it alive. Stasis won’t freeze OGs themselves, but will timestop their projectiles if they’re riftbound. Limbo: Passive works if you consider it CC. Strangely, it can also move OGs a bit, though this is minor. Lavos: Vile Rush inflicts cold procs, and imbues cold procs into his other abilities. Regular enemies caught by Strangledome can be very good at distracting OGs. Khora: Venari in attack mode can force an OG to do a “Oh god, bees!” animation periodically. Which is perhaps justifiable, but still annoying considering how bad Noise Arrow is as even quasi CC. Prowl is not able to loot OGs, which is one of the weirder things in this list since Prowl has no CC components at all. (Sand Shadows are adequate at drawing aggo.) Hydroid: The tentacle function on Undertow can move OGs. Especially fun versus Infested due to to Ancient Healer auras. Grendel: Regurgitate's slow works on OGs.Ĭondemn will not restore shields through Overguard. Gauss: Thermal Sunder inflicts cold status. So no jumps work and no shield refresh either. Forced Taunt on Spectrorageĭread Mirror and Blood Altar can’t even target OGs. Additionally, the separate slow on Snow Globe and the Ice Wave augment work. Pacify's damage reduction debuff doesn't affect OGs.Įxcalibur: The blind on Exalted Blade spin attacks.įrost: Freeze, Ice Wave, and Avalanche will apply the maximum 4 cold procs that are allowed on OGs. This includes the damage vulnerability, which is not itself a CC. OGs can't be targeted with Rage, and none of its effects can be spread to them. (Occasionally this happens even without Silence.)Ĭaliban: Lethal Progeny seem to have better aggro draw than the average minion.Ĭhroma: Spectral Scream, Elemental Ward, and Effigy set to cold can inflict cold procs.Ĭitrine: Prismatic Gem will inflict cold procs. Unalerted OGs under the effect of Silence usually won’t be alerted by damage until Oveguard is broken. Silence does not disable the personal AoE resistance of Guardians, which was a feature that was documented in the Eximus Reborn patch notes but not implemented. I have vague plans to do something more polished and organized once I get some feedback and error checking.Īsh: Bladestorm isn’t what I’d call a CC ability normally, but OGs can be stunlocked with it.īanshee: Silence prevents eximus from using their -active- special abilities, OG or not. edit: Companion effects can be found here: Additionally, they have looked at all the companion abilities and some other item classes that I’ll leave to their discretion whether to post or not. Huge thank you to for inspiration, clarifications, and corrections. I’ve only tested a few weapons and arcanes though, so I’m listing everything I’ve tested there. While I’m sure some CC interactions have escaped me, I think I’ve tested all frame abilities and ability augments Therefore I’m not listing all the cases where they’re disabled against OGs. Instead of “Targets with an Overguard bar”, I’m just going to say “OGs” for brevity’s sake and because it’s mildly funny. I'll also list a few non-CC abilities or components that don't work through Overguard and some other odd stuff. I wasn’t combing through abilities looking for these, so I’d bet there are many more. Also not bolding minion aggro, mainly because I’m including subjective observations about how good these seem to be at it. I suspect all the distracts are intended to work but I’m not bolding them because I don’t know for sure. I am listing some things that are only vaguely CC, like minion aggro, projectile reflects and distracts. Silence’s effects on eximus ability usage and various cold/radiation proc dependent effects I’m putting in bold to signify that these are documented and intended. So here's a work in progress with all the exceptions I've found. DE, Eximus Reborn: "While Overguard is active, it will keep Eximus units immune to Warframe crowd control abilities and anything that will stagger, knockdown, stun, mind control, ragdoll, and blind."
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